#pragma once
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib")
#pragma comment(lib, "DxErr.lib")

#include <iostream>
#include <fstream>
#include <string>
#include <vector>
#include <Windows.h>
#include <ctime>
#include <d3d9.h>
#include <d3dx9.h>
#include <DxErr.h>

struct Vertex
{
	float x, y, z;
	D3DCOLOR color;
};